Guts Dnd Character Sheet - As a bonus action, choose one creature you can see within 30 feet of you. Put barbarian and ariticer to 4th level and get the alert and lucky feats. If the creature fails, they. Now you got guts from berserk what do you guys think? Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom saving throw. The curse ends early if the target. The target is cursed for 1 minute.
As a bonus action, choose one creature you can see within 30 feet of you. Now you got guts from berserk what do you guys think? The curse ends early if the target. If the creature fails, they. Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom saving throw. The target is cursed for 1 minute. Put barbarian and ariticer to 4th level and get the alert and lucky feats.
The target is cursed for 1 minute. The curse ends early if the target. Now you got guts from berserk what do you guys think? If the creature fails, they. Put barbarian and ariticer to 4th level and get the alert and lucky feats. As a bonus action, choose one creature you can see within 30 feet of you. Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom saving throw.
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The curse ends early if the target. Put barbarian and ariticer to 4th level and get the alert and lucky feats. If the creature fails, they. Now you got guts from berserk what do you guys think? As a bonus action, choose one creature you can see within 30 feet of you.
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The curse ends early if the target. Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom saving throw. As a bonus action, choose one creature you can see within 30 feet of you. Put barbarian and ariticer to 4th level and get the alert and lucky feats..
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The curse ends early if the target. Put barbarian and ariticer to 4th level and get the alert and lucky feats. Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom saving throw. The target is cursed for 1 minute. If the creature fails, they.
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As a bonus action, choose one creature you can see within 30 feet of you. If the creature fails, they. The curse ends early if the target. Now you got guts from berserk what do you guys think? Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom.
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The target is cursed for 1 minute. The curse ends early if the target. Now you got guts from berserk what do you guys think? Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom saving throw. As a bonus action, choose one creature you can see within.
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If the creature fails, they. Put barbarian and ariticer to 4th level and get the alert and lucky feats. The target is cursed for 1 minute. As a bonus action, choose one creature you can see within 30 feet of you. The curse ends early if the target.
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If the creature fails, they. As a bonus action, choose one creature you can see within 30 feet of you. Put barbarian and ariticer to 4th level and get the alert and lucky feats. Now you got guts from berserk what do you guys think? Guts forces a target a creature within 30ft of him that can see and hear.
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As a bonus action, choose one creature you can see within 30 feet of you. Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom saving throw. If the creature fails, they. The target is cursed for 1 minute. The curse ends early if the target.
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The target is cursed for 1 minute. Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom saving throw. Put barbarian and ariticer to 4th level and get the alert and lucky feats. If the creature fails, they. The curse ends early if the target.
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The curse ends early if the target. The target is cursed for 1 minute. Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom saving throw. Now you got guts from berserk what do you guys think? If the creature fails, they.
If The Creature Fails, They.
Now you got guts from berserk what do you guys think? As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. Put barbarian and ariticer to 4th level and get the alert and lucky feats.
The Curse Ends Early If The Target.
Guts forces a target a creature within 30ft of him that can see and hear him to make a dc 13 wisdom saving throw.