Dnd Actions Cheat Sheet - Can’t require spell completion trigger. Combat actions each turn you get 1 move and 1 other action. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Choose a spell and cast it. Move up to your move speed. Swing a sword, fire an arrow, etc. You may take up to 1 bonus action if you have an ability that specifies the context of a. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You can also interact with one object or feature of the environment for free. On a success, you may knock the target.
Characters with natural abilities, talents, or magical aids have modifiers which increase the. Choose a spell and cast it. Move up to your move speed. You can move at any time during your turn (before, after, or during actions). On a success, you may knock the target. You can also interact with one object or feature of the environment for free. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. Can’t require spell completion trigger. Swing a sword, fire an arrow, etc.
Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can also interact with one object or feature of the environment for free. Move up to your move speed. Choose a spell and cast it. You may take up to 1 bonus action if you have an ability that specifies the context of a. Swing a sword, fire an arrow, etc. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Can’t require spell completion trigger. Combat actions each turn you get 1 move and 1 other action. You can move at any time during your turn (before, after, or during actions).
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You can move at any time during your turn (before, after, or during actions). You can also interact with one object or feature of the environment for free. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Combat actions each turn you get 1 move and 1 other action. You may take up to.
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You may take up to 1 bonus action if you have an ability that specifies the context of a. On a success, you may knock the target. You can move at any time during your turn (before, after, or during actions). Can’t require spell completion trigger. Swing a sword, fire an arrow, etc.
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Move up to your move speed. You can move at any time during your turn (before, after, or during actions). Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Can’t require spell completion trigger. Choose a spell and cast it.
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You can also interact with one object or feature of the environment for free. You can move at any time during your turn (before, after, or during actions). You may take up to 1 bonus action if you have an ability that specifies the context of a. Move up to your move speed. Choose a spell and cast it.
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You can move at any time during your turn (before, after, or during actions). Can’t require spell completion trigger. You can also interact with one object or feature of the environment for free. Choose a spell and cast it. On a success, you may knock the target.
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Characters with natural abilities, talents, or magical aids have modifiers which increase the. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. On a success, you may knock the target. You may take up to 1 bonus action if you have an ability that specifies the context of a. Choose a spell and cast.
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Can’t require spell completion trigger. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. On a success, you may knock the target. You can also interact with one object or feature of the environment for free. Combat actions each turn you get 1 move and 1 other action.
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You can move at any time during your turn (before, after, or during actions). Swing a sword, fire an arrow, etc. Combat actions each turn you get 1 move and 1 other action. Move up to your move speed. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check.
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Can’t require spell completion trigger. You can move at any time during your turn (before, after, or during actions). Swing a sword, fire an arrow, etc. You can also interact with one object or feature of the environment for free. Choose a spell and cast it.
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Move up to your move speed. Can’t require spell completion trigger. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a.
Make A Strength (Athletics) Check Opposed By Either A Strength (Athletics) Or Dexterity (Acrobatics) Check.
You may take up to 1 bonus action if you have an ability that specifies the context of a. Combat actions each turn you get 1 move and 1 other action. You can also interact with one object or feature of the environment for free. Swing a sword, fire an arrow, etc.
On A Success, You May Knock The Target.
Choose a spell and cast it. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Can’t require spell completion trigger. Move up to your move speed.